Monday, October 27, 2014

Phase 3 game prototype requirements



The purpose of this post is to inform you on the aspects of your game prototype that you will be graded on for phase 3.

For phase 3, you are expected to turn in (or demonstrate through gameplay) a playable game prototype.

What is a playable game?

1. One with sequential or simultaneous turn-taking (i.e., players either play one after another or they play all at once)

2. One with clearly defined player characters (or PCs)

3. One with a rulebook that contains directions for how to play the game, which designates…
– how to choose PCs
– how different PCs get treated differently (e.g., whites vs. non-whites, men vs. women, capitalists vs. workers)
– how to decide who goes first
– how to carry out gameplay procedures (action sequences) – e.g., on a player’s turn, they roll the dice, and then moved their piece, and then draw a card that might list event in the probability of it happening to their PC, and then roll the dice to determine if it happens or not, and then they gain or lose something, or nothing happens
– how to keep track of game progress (e.g., through the position of the pieces on the board, with a score sheet, etc.)

4. One with a physical layout that contains, for example, a game board, cards or squares that contain information about gameplay or game events, dice, score sheets, etc.

5. One with 6 (or more) codes--only 1 of these can pertain to how the identities of social actors (e.g., black, white, man, woman, etc.) are represented in the game

6. One with a victory condition (e.g., the condition of winning in your game might be that you make it to the end first) –[optional for prototype]



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